How to play mahjong
Mahjong looks like a wall of symbols until someone shows you the shape you are building. There is only one shape, and it takes about five minutes to learn. This page is that five minutes.
1. The tiles
There are 34 kinds of tile, four copies of each. Three of them are number suits running 1 to 9, and the rest are honours — four winds and three dragons — which have no order at all.
Characters
Dots
Bamboo
Winds
Dragons
2. Groups
A hand is not read tile by tile. It is read as groups. There are only three kinds, and everything in mahjong is built out of them.
Sequence
Triplet
Pair
3. The winning hand
Make four melds + one pair = 14 tiles — that's a win!
That is the whole goal. Every mahjong hand you will ever see is chasing this one shape.
4. One tile away
One tile away from winning — this is "ready" (tenpai). The tiles you wait for are your "waits".
This is the state you spend most of the game in, and the word for it is worth knowing — it is what players mean when they say a hand is "ready".
5. What a hand is worth
A winning shape alone is not usually enough — the hand also has to have a pattern worth naming. Those patterns are called yaku, and each is worth a number of han. A hand of nothing but simple tiles is worth one; a hand of all three dragons is worth the maximum.
6. The four ways to wait
When a hand is one tile short, the gap has a shape — and the shape decides how many tiles can fill it. This is the single most useful thing a beginner can learn, because it is the difference between waiting on eight tiles and waiting on three.
Two-sided — open at both ends, and the best wait there is.
Closed — the gap is in the middle, and only one rank fills it.
Edge — pinned against 1 or 9, so only one side is left.
Single — a lone tile waiting to become the pair.
7. Test yourself
Four melds and a pair. Is this hand complete?
Now the twist
ALL-HU takes everything above and makes it a puzzle: every hand on the table is face up, and you have to bring all of them to a winning shape at the same time, within a fixed number of moves.